// ============================================
// output - Disassembled Source
// ============================================
// KickAssembler syntax
// Generated by Restore 64 v0.2.1 alpha build 298, 2026-04-11 21:35:46
// https://restore64.dev by datucker / Rabenauge
//
// Load address: $0334  End: $ffff  (64716 bytes)
// Crunched with Idiots Packer v2.1 — depacked by emulation
// Packer entry: $080b (via BASIC SYS 2059)
// Entry point:  $0334 (820)
//
// Code: 0 bytes, Data: 64716 bytes
// Labels: 65, Subroutines: 0
//
// Cross-references: all OK
// ============================================


// ============================================
// Data blocks
// ============================================

// --- Region $0800-$0e80 ---
.pc = $0800 "spr_0800"

spr_0800:
        // === Sprite data (64 bytes, $0800-$083f) ===
        .byte $00,$00,$00                           // ........................
        .byte $00,$20,$cf                           // ..........#.....##..####
        .byte $12,$d4,$cf                           // ...#..#.##.#.#..##..####
        .byte $03,$20,$06                           // ......##..#..........##.
        .byte $01,$03,$2c                           // .......#......##..#.##..
        .byte $04,$19,$0e                           // .....#.....##..#....###.
        .byte $01,$0d,$09                           // .......#....##.#....#..#
        .byte $03,$20,$04                           // ......##..#..........#..
        .byte $15,$0f,$2c                           // ...#.#.#....####..#.##..
        .byte $cf,$03,$20                           // ##..####......##..#.....
        .byte $cf,$0a,$d4                           // ##..####....#.#.##.#.#..
        .byte $bf,$08,$20                           // #.######....#.....#.....
        .byte $03,$06,$02                           // ......##.....##.......#.
        .byte $2c,$12,$01                           // ..#.##.....#..#........#
        .byte $04,$17,$01                           // .....#.....#.###.......#
        .byte $12,$2c,$0b                           // ...#..#...#.##......#.##
        .byte $12,$01,$02                           // ...#..#........#......#.
        .byte $01,$14,$2c                           // .......#...#.#....#.##..
        .byte $cf,$03,$20                           // ##..####......##..#.....
        .byte $bf,$12,$20                           // #.######...#..#...#.....
        .byte $20,$13,$19                           // ..#........#..##...##..#
        .byte $0e                                   // sprite 0 padding
        .byte $14,$01,$18                           // ...

txt_0843:
        .text " 2001,"
        .byte $10,$13,$03,$2c,$cf,$04,$20,$bf,$12,$20,$20,$07,$17,$0c,$2c,$06 // ...,.. ..  ...,.
        .byte $0c,$01,$13,$08,$2c,$03,$12,$0d,$2c,$02,$03,$13 // ....,...,...

txt_0865:
        .text ",  "
        .byte $bf                                   // '?' | $80 (end-of-string marker)
        .byte $12,$cf,$03,$20,$12,$15,$13,$08,$2c,$03,$12,$15,$0e,$03,$08,$05 // ... ....,.......
        .byte $12,$2c,$cf,$05,$20,$bf,$12,$cf       // .,.. ...

txt_0881:
        .encoding "screencode_mixed"
        .text "c seven up,elite"
        .encoding "petscii_upper"
        .byte $cf,$03                               // ..

txt_0893:
        .text ". "
        .byte $bf                                   // '?' | $80 (end-of-string marker)

txt_0896:
        .encoding "screencode_mixed"
        .text "3  special greetings and a good bye to"
        .encoding "petscii_upper"
        .byte $cf                                   // .

txt_08bd:
        .encoding "screencode_mixed"
        .text "e errorsoft, who just finished his work"
        .encoding "petscii_upper"
        .byte $cf                                   // .

txt_08e5:
        .encoding "screencode_mixed"
        .text "d on the c"
        .encoding "petscii_upper"

txt_08ef:
        .text "-64 "

txt_08f3:
        .encoding "screencode_mixed"
        .text "and went over to amiga."
        .encoding "petscii_upper"
        .byte $cf                                   // .

txt_090b:
        .encoding "screencode_mixed"
        .text "h see you soon on that system"
        .encoding "petscii_upper"
        .byte $cf,$33,$20,$df,$de,$dd,$dc,$db,$da,$d9,$d8,$d7,$d6,$d5,$d4,$d3 // .3 .............
        .byte $d2,$d1,$d0,$cf,$01,$cf,$ce,$cd,$cc,$cb,$ca,$c9,$c8,$c7,$c6,$c5 // ................
        .byte $c4,$c3,$c2,$c1,$cf,$05,$20,$bf,$10,$b0,$b1,$b2,$b3,$b4,$b5,$3f // ...... ........?
        .byte $bf,$29,$cf,$00,$02,$cf,$21,$02,$bf,$15,$cf,$12,$02,$cf,$15,$06 // .)....!.........
        .byte $00,$cf,$12,$02,$cf,$15,$06,$00,$cf,$12,$02,$cf,$15,$06,$00,$cf // ................
        .byte $12,$02,$cf,$15,$06,$00,$cf,$0a,$02,$bf,$08,$cf,$15,$06,$bf,$13 // ................
        .byte $cf,$15,$06,$bf,$13,$cf,$15,$06,$bf,$13,$cf,$15,$06,$bf,$13,$cf // ................
        .byte $15,$06,$bf,$ff,$cf,$1f,$06,$bf,$00,$bf,$00,$bf,$1d // .............

txt_09a5:
        .encoding "screencode_mixed"
        .text " headbanger in"
        .encoding "petscii_upper"

txt_09b3:
        .text " 1986 "
        .byte $ff,$bf,$eb,$20,$82,$42,$8f,$4f,$8d,$4d,$82,$42,$20,$8a,$4a,$81 // ... .B.O.M.B .J.
        .byte $41,$83,$43,$8b,$4b,$cf,$05,$20,$ff,$bf,$e8,$ff,$ff,$cf,$06,$c0 // A.C.K.. ........
        .byte $3a,$c6,$6b,$10,$3a,$a9,$09,$85,$6b,$e6,$6c,$a6,$6c,$bd,$00,$2f // :.k.:...k.l.l../
        .byte $c9,$ff,$d0,$04,$85,$6c,$f0,$f1,$a2,$30,$86,$51,$0a,$90,$08,$a2 // .....l...0.Q....
        .byte $34,$86,$51,$a2,$07,$86,$6b,$0a,$90,$04,$a2,$32,$86,$51,$0a,$90 // 4.Q...k....2.Q..
        .byte $02,$e6,$51,$85,$50,$a0,$08,$b1,$50,$99,$08,$37,$88,$10,$f8,$a2 // ..Q.P...P..7....
        .byte $00
        .text "$(8>"
        .byte $08
        .byte $37,$08
        .byte $28,$3e,$00
        .byte $36,$08,$8a,$18,$69
        .byte $08,$aa,$90,$f4,$e8,$e0,$08,$90,$e9,$28,$60,$ac,$00,$30,$a2,$00 // .........(`..0..
        .byte $bd,$01,$30,$0a,$90,$02,$09,$01,$9d,$01,$30,$e8,$e0,$07,$d0,$f0 // ..0.......0.....
        .byte $98,$0a,$90,$02,$09,$01,$8d,$00,$30,$c6,$69,$f0,$01,$60,$a9,$10 // ........0.i..`..
        .byte $85,$69,$e6,$6a,$a5,$6a,$29,$07,$aa,$bd,$dd,$21,$8d,$80,$21,$d0 // .i.j.j)....!..!.
        .byte $35,$8d                               // 5.

txt_0a6b:
        .text "Y!"
        .byte $a9                                   // ')' | $80 (end-of-string marker)
        .byte $07,$8d,$67,$21,$60,$a9,$ea,$a2,$00,$f0,$40,$a9,$4a,$a2,$80,$d0 // ..g!`.....@.J...
        .byte $3a,$a0,$01,$8c,$59,$21,$88,$8c,$67,$21,$60,$a9,$ca,$a0,$07,$8c // :...Y!..g!`.....
        .byte $4c,$21,$88,$a2,$00,$8e               // L!....

txt_0a94:
        .text "Q!"
        .byte $ca                                   // 'J' | $80 (end-of-string marker)
        .byte $d0,$16,$a9,$0a,$a2,$01,$d0,$1a,$a9,$e8,$a0,$01,$8c,$51,$21,$8c // .............Q!.
        .byte $59,$21,$88,$8c                       // Y!..

txt_0aab:
        .text "L!"
        .byte $a2                                   // '"' | $80 (end-of-string marker)
        .byte $07,$8c,$4f,$21,$8e,$5d,$21,$8d,$5b,$21,$60,$8d,$53,$21,$8d,$61 // ..O!.]!.[!`.S!.a
        .byte $21,$8e,$57,$21,$8e,$65,$21,$60,$35,$00,$09,$0f,$15,$1f,$09,$2f // !.W!.e!`5....../
        .byte $a0,$04,$a2,$00,$a9,$01,$85,$01,$bd,$08,$d4,$9d,$08,$30,$a9,$07 // .............0..
        .byte $85,$01,$bd,$00,$28,$9d,$00,$d8,$bd,$00,$24,$9d,$00,$04,$e8,$d0 // ....(.....$.....
        .byte $e3,$ee,$ef,$21,$ee,$f2,$21,$ee,$f9,$21,$ee,$fc,$21,$ee,$ff,$21 // ...!..!..!..!..!
        .byte $ee,$02,$22,$88,$d0,$ce,$a2,$2f,$bd,$ff,$22,$9d,$ff,$cf,$01,$cf // .."..../..".....
        .byte $ca,$d0,$f7,$a0,$10,$a9,$37,$8d       // ......7.

txt_0b16:
        .text "1"
        .byte $22                                   // double quote character
        .byte $a9                                   // ')' | $80 (end-of-string marker)
        .byte $00,$9d,$00,$47,$e8,$d0,$fa,$ee,$31,$22,$88,$d0,$f4,$a2,$00,$a9 // ...G....1"......
        .byte $30,$85,$fe,$86,$fd,$a9,$37,$85,$fc,$86,$fb,$a9,$34,$85,$51,$86 // 0.....7.....4.Q.
        .byte $50,$a0,$00,$b1,$fd,$48,$09,$90,$85,$52,$68,$49,$00,$a2,$07,$0a // P....H...RhI....
        .byte $48,$b0,$08,$a0,$03,$b1,$fb,$09,$be,$91,$fb,$18,$20,$e5,$22,$20 // H........... ." 
        .byte $e5,$22,$20,$e5,$22,$68,$ca,$10,$e6,$b1,$fb,$cf,$03,$c8,$91,$fb // ." ."h..........
        .byte $88,$88,$c0,$03,$d0,$f3,$a5,$fb,$18,$69,$06,$85,$fb,$90,$02,$e6 // .........i......
        .byte $fc,$a2,$01,$a0,$04,$06,$52,$08,$2a,$28,$2a,$88,$d0,$f7,$91,$50 // ......R.*(*....P
        .byte $c6,$51,$c6,$51,$ca,$f0,$ec,$e6,$50,$f0,$03,$a9,$04,$2c,$a9,$05 // .Q.Q....P....,..
        .byte $18,$65,$51,$85,$51,$e6,$fd,$d0,$02,$e6,$fe,$a5,$fe,$c9,$32,$f0 // .eQ.Q.........2.
        .byte $14,$a5,$fd,$29,$07,$d0,$8a,$a5,$fb,$18,$69,$10,$85,$fb,$90,$81 // ...)......i.....
        .byte $e6,$fc,$4c,$4f,$22,$84,$6a,$84,$6b,$86,$6c,$86,$6e,$a9,$ff,$ea // ..LO".j.k.l.n...
        .byte $99,$00,$36,$88,$d0,$fa,$60,$a0,$03,$33,$fb,$88,$33,$fb,$88,$33 // ..6...`..3..3..3
        .byte $fb,$88,$33,$fb,$60,$03,$b1,$fb,$aa,$20,$de,$03,$b1,$fb,$d0,$e5 // ..3.`.... ......
        .byte $91,$ac
        .text "(JXJ"
        .byte $88
        .byte $4a,$b8
        .byte $4a,$e8
        .byte $4a,$18
        .byte $4a,$bf,$04
        .byte $e0,$0b,$45,$00,$00,$7f,$08,$3f,$1c,$0f,$01,$00,$00,$3f,$bf,$03 // ..E....?.....?..
        .byte $0f,$bf,$05,$cf,$04,$10,$20,$20,$01,$01,$00,$00,$17,$10,$0e,$12 // ......  ........
        .byte $06,$bf,$ca,$cf,$04,$20,$df,$de,$dd,$dc,$db,$da,$d9,$d8,$d7,$d6 // ..... ..........
        .byte $d5,$d4,$d3,$d2,$d1,$d0,$cf,$01,$cf,$ce,$cd,$cc,$cb,$ca,$c9,$c8 // ................
        .byte $c7,$c6,$c5,$c4,$c3,$c2,$c1,$c0,$cf,$04,$20,$cf,$00,$d4,$cf,$21 // .......... ....!
        .byte $d4,$cf,$15,$20,$cf,$12,$d4,$cf,$16,$20,$cf,$12,$d4 // ... ..... ...

txt_0c56:
        .encoding "screencode_mixed"
        .text "  headbanger greets"
        .encoding "petscii_upper"

txt_0c69:
        .text ":  "
        .byte $cf                                   // 'O' | $80 (end-of-string marker)
        .byte $12,$d4,$cf,$16,$1e,$04,$00,$20,$cf,$12,$d4,$cf // ....... ....

txt_0c79:
        .encoding "screencode_mixed"
        .text "c fac,dynamic duo,"
        .encoding "petscii_upper"
        .byte $cf,$03,$20,$cf,$0a,$d4,$bf,$08,$20,$03,$06,$02,$2c,$12,$01,$04 // .. ..... ...,...
        .byte $17,$01,$12,$2c,$0b,$12,$01,$02,$01,$14,$2c,$cf,$03,$20,$bf,$12 // ...,......,.. ..
        .byte $20,$20,$13,$19,$0e,$14,$01,$18       //   ......

txt_0cb3:
        .text " 2001,"
        .byte $10,$13,$03,$2c,$cf,$04,$20,$bf,$12,$20,$20,$07,$17,$0c,$2c,$06 // ...,.. ..  ...,.
        .byte $0c,$01,$13,$08,$2c,$03,$12,$0d,$2c,$02,$03,$13 // ....,...,...

txt_0cd5:
        .text ",  "
        .byte $bf                                   // '?' | $80 (end-of-string marker)
        .byte $12,$cf,$03,$20,$12,$15,$13,$08,$2c,$03,$12,$15,$0e,$03,$08,$05 // ... ....,.......
        .byte $12,$2c,$cf,$05,$20,$bf,$12,$cf       // .,.. ...

txt_0cf1:
        .encoding "screencode_mixed"
        .text "c seven up,elite"
        .encoding "petscii_upper"
        .byte $cf,$03                               // ..

txt_0d03:
        .text ". "
        .byte $bf                                   // '?' | $80 (end-of-string marker)

txt_0d06:
        .encoding "screencode_mixed"
        .text "3  special greetings and a good bye to"
        .encoding "petscii_upper"
        .byte $cf                                   // .

txt_0d2d:
        .encoding "screencode_mixed"
        .text "e errorsoft, who just finished his work"
        .encoding "petscii_upper"
        .byte $cf                                   // .

txt_0d55:
        .encoding "screencode_mixed"
        .text "d on the c"
        .encoding "petscii_upper"

txt_0d5f:
        .text "-64 "

txt_0d63:
        .encoding "screencode_mixed"
        .text "and went over to amiga."
        .encoding "petscii_upper"
        .byte $cf                                   // .

txt_0d7b:
        .encoding "screencode_mixed"
        .text "h see you soon on that system"
        .encoding "petscii_upper"
        .byte $cf,$33,$20,$df,$de,$dd,$dc,$db,$da,$d9,$d8,$d7,$d6,$d5,$d4,$d3 // .3 .............
        .byte $d2,$d1,$d0,$cf,$01,$cf,$ce,$cd,$cc,$cb,$ca,$c9,$c8,$c7,$c6,$c5 // ................
        .byte $c4,$c3,$c2,$c1,$cf,$05,$20,$bf,$10,$b0,$b1,$b2,$b3,$b4,$b5,$3f // ...... ........?
        .byte $bf,$29,$cf,$00,$02,$cf,$21,$02,$bf,$15,$cf,$12,$02,$cf,$15,$06 // .)....!.........
        .byte $00,$cf,$12,$02,$cf,$15,$06,$00,$cf,$12,$02,$cf,$15,$06,$00,$cf // ................
        .byte $12,$02,$cf,$15,$06,$00,$cf,$0a,$02,$bf,$08,$cf,$15,$06,$bf,$13 // ................
        .byte $cf,$15,$06,$bf,$13,$cf,$15,$06,$bf,$13,$cf,$15,$06,$bf,$13,$cf // ................
        .byte $15,$06,$bf,$ff,$cf,$1f,$06,$bf,$00,$bf,$00,$bf,$1d // .............

txt_0e15:
        .encoding "screencode_mixed"
        .text " headbanger in"
        .encoding "petscii_upper"

txt_0e23:
        .text " 1986 "
        .byte $ff,$bf,$eb,$20,$82,$42,$8f,$4f,$8d,$4d,$82,$42,$20,$8a,$4a,$81 // ... .B.O.M.B .J.
        .byte $41,$83,$43,$8b,$4b,$cf,$05,$20,$ff,$bf,$e8,$ff,$ff,$cf,$06,$c0 // A.C.K.. ........
        .byte $3a,$ff,$e8,$b1,$0e,$c9,$1e,$d0,$0f,$c8,$d0,$02,$e6,$0f,$be,$00 // :...............
        .byte $f9,$c8,$d0,$02,$e6,$0f,$b1,$0e,$8d,$34,$03,$e6,$18,$d0,$02,$e6 // .........4......
        .byte $19,$ca,$d0,$f4,$c8,$d0,$db,$e6,$0f,$d0,$d7,$a9,$37,$85,$01,$58 // ............7..X
        .byte $4c,$34,$03                           // L4.

dat_0e7c:
        // === Fill data (5 bytes, $0e7c-$0e80) ===
        .byte $00,$00,$00,$00                       // ....

spr_0e80:
        .byte $00                                   // .

// --- Region $33c0-$33c0 ---
.pc = $33c0 "spr_33c0"

spr_33c0:
        .byte $00                                   // .

// --- Region $3500-$3500 ---
.pc = $3500 "spr_3500"

spr_3500:
        .byte $00                                   // .

// --- Region $f9b7-$ffff ---
.pc = $f9b7 "dat_f9b7"

dat_f9b7:
        .byte $0a,$08,$be,$1b,$9e
        .text "2059"
        .byte $00,$a2,$00,$78,$86,$01,$bd
        .byte $7c,$07,$9d,$32,$f9,$e8,$d0,$f7,$ce,$12,$08,$ce,$15,$08,$ad,$12 // |..2............
        .byte $08,$c9,$06,$d0,$ea,$a0,$e1,$4c,$01,$00,$78,$a0,$18,$a2,$00,$bd // .......L..x.....
        .byte $04,$08,$9d,$00,$08,$e8,$d0,$f7,$ee,$3b,$03,$ee,$3e,$03,$88,$d0 // .........;..>...
        .byte $ee,$20,$53,$e4,$a5,$ae,$38,$e9,$04,$85,$ae,$a5,$af,$e9,$00,$85 // . S...8.........
        .byte $af,$a9,$20,$85,$ad,$a0,$00,$84,$ac,$a9,$78,$85,$fb,$a9,$04,$85 // .. .......x.....
        .byte $fc,$b1,$fb,$c9,$bf,$d0,$12,$20,$de,$03,$b1,$fb,$aa,$a9,$00,$91 // ....... ........
        .byte $ac,$20,$d7,$03,$ca,$d0,$f8,$f0,$16,$c9,$cf,$d0,$0d,$20,$de,$03 // . ........... ..
        .byte $b1,$fb,$aa,$20,$de,$03,$b1,$fb,$d0,$e5,$91,$ac,$20,$d7,$03,$20 // ... ........ .. 
        .byte $de,$03,$a5,$fc,$c5,$af,$d0,$c9,$a5,$fb,$c5,$ae,$d0,$c3,$58,$20 // ..............X 
        .byte $00,$20,$78,$20,$a3,$fd,$20,$15,$fd,$20,$5b,$ff,$58,$20,$e2,$fc // . x .. .. [.X ..
        .byte $1e,$1d,$00,$e6,$ac,$d0,$02,$e6,$ad,$60,$e6,$fb,$d0,$fb,$e6,$fc // .........`......
        .byte $60
        .text "GAME"
        .byte $0d
        .text "MAIN"
        .byte $0d,$b1,$b5,$a0,$b1,$b6
        .byte $1e                                   // .

txt_fa88:
        .encoding "screencode_mixed"
        .text "> headbanger in"
        .encoding "petscii_upper"

txt_fa97:
        .text " 1986"
        .byte $1e                                   // .

txt_fa9d:
        .text "4 "
        .byte $a9                                   // ')' | $80 (end-of-string marker)
        .byte $00,$8d,$0e,$dc,$78,$20,$e5,$21,$a9,$4a,$8d,$14,$03,$a9,$20,$8d // ....x .!.J.... .
        .byte $15,$03,$58,$a9,$1b,$8d,$11,$d0,$a0,$e0,$84,$6f,$c6,$6f,$a5,$6f // ..X........o.o.o
        .byte $8d,$12,$d0,$c9,$2e,$f0,$04,$c9,$e9,$d0,$08,$ad,$1d,$20,$49,$20 // ............. I 
        .byte $8d,$1d,$20,$2c,$11,$d0,$10,$e4       // .. ,....

txt_fad8:
        .text " K! "
        .byte $f1,$20,$20,$6c,$20,$ad,$01,$dc,$c9,$ef,$d0,$d4,$60,$a5,$6f,$48 // .  l .......`.oH
        .byte $a0,$05,$be,$30,$23,$68,$18,$69,$03,$48,$cd,$12,$d0,$b0,$fb,$8e // ...0#h.i.H......
        .byte $20,$d0,$88,$10,$ed,$68,$ad,$19,$d0,$8d,$19,$d0,$4c,$81,$ea,$c6 //  ....h......L...
        .byte $6d,$d0,$03,$20,$ad,$20,$ad,$12,$d0,$c9,$4b,$90,$f9,$a0,$c2,$a2 // m.. . ....K.....
        .byte $00,$86,$fb,$24,$28,$18,$08,$a9,$2d,$85,$fc,$a2,$02,$28,$33,$fb // ...$(...-....(3.
        .byte $88,$33,$fb,$88,$33,$fb,$08,$98,$38,$e9,$3e,$a8,$29,$c0,$c9,$c0 // .3..3...8.>.)...
        .byte $d0,$eb,$c6,$fc,$ca,$d0,$e6,$98,$18,$69,$03,$a8,$90,$d6,$28,$60 // .........i....(`
        .byte $a9,$18,$85,$6d,$a2,$00,$a9,$37,$85,$fc,$86,$fb,$a9,$40,$85,$50 // ...m...7.....@.P
        .byte $86,$51,$e6,$6e,$a6,$6e,$bd,$00,$2e,$c9,$ff,$d0,$04,$85,$6e,$f0 // .Q.n.n........n.
        .byte $f1,$4a,$a8,$90,$0d,$18,$a5,$fb,$65,$50,$85,$fb,$a5,$fc,$65,$51 // .J......eP....eQ
        .byte $85,$fc,$06,$50,$26,$51,$98,$d0,$e8,$a0,$3f,$b1,$fb,$99,$c0,$2d // ...P&Q....?....-
        .byte $88,$10,$f8,$60,$c6,$6b,$10,$3a,$a9,$09,$85,$6b,$e6,$6c,$a6,$6c // ...`.k.:...k.l.l
        .byte $bd,$00,$2f,$c9,$ff,$d0,$04,$85,$6c,$f0,$f1,$a2,$30,$86,$51,$0a // ../.....l...0.Q.
        .byte $90,$08,$a2,$34,$86,$51,$a2,$07,$86,$6b,$0a,$90,$04,$a2,$32,$86 // ...4.Q...k....2.
        .byte $51,$0a,$90,$02,$e6,$51,$85,$50,$a0,$08,$b1,$50,$99,$08,$37,$88 // Q....Q.P...P..7.
        .byte $10,$f8,$a2,$00
        .text "$(8>"
        .byte $08
        .byte $37,$08
        .byte $28,$3e,$00
        .byte $36,$08
        .byte $8a,$18,$69,$08,$aa,$90,$f4,$e8,$e0,$08,$90,$e9,$28,$60,$ac,$00 // ..i.........(`..
        .byte $30,$a2,$00,$bd,$01,$30,$0a,$90,$02,$09,$01,$9d,$01,$30,$e8,$e0 // 0....0.......0..
        .byte $07,$d0,$f0,$98,$0a,$90,$02,$09,$01,$8d,$00,$30,$c6,$69,$f0,$01 // ...........0.i..
        .byte $60,$a9,$10,$85,$69,$e6,$6a,$a5,$6a,$29,$07,$aa,$bd,$dd,$21,$8d // `...i.j.j)....!.
        .byte $80,$21,$d0,$35,$8d                   // .!.5.

txt_fc21:
        .text "Y!"
        .byte $a9                                   // ')' | $80 (end-of-string marker)
        .byte $07,$8d,$67,$21,$60,$a9,$ea,$a2,$00,$f0,$40,$a9,$4a,$a2,$80,$d0 // ..g!`.....@.J...
        .byte $3a,$a0,$01,$8c,$59,$21,$88,$8c,$67,$21,$60,$a9,$ca,$a0,$07,$8c // :...Y!..g!`.....
        .byte $4c,$21,$88,$a2,$00,$8e               // L!....

txt_fc4a:
        .text "Q!"
        .byte $ca                                   // 'J' | $80 (end-of-string marker)
        .byte $d0,$16,$a9,$0a,$a2,$01,$d0,$1a,$a9,$e8,$a0,$01,$8c,$51,$21,$8c // .............Q!.
        .byte $59,$21,$88,$8c                       // Y!..

txt_fc61:
        .text "L!"
        .byte $a2                                   // '"' | $80 (end-of-string marker)
        .byte $07,$8c,$4f,$21,$8e,$5d,$21,$8d,$5b,$21,$60,$8d,$53,$21,$8d,$61 // ..O!.]!.[!`.S!.a
        .byte $21,$8e,$57,$21,$8e,$65,$21,$60,$35,$00,$09,$0f,$15,$1f,$09,$2f // !.W!.e!`5....../
        .byte $a0,$04,$a2,$00,$a9,$01,$85,$01,$bd,$08,$d4,$9d,$08,$30,$a9,$07 // .............0..
        .byte $85,$01,$bd,$00,$28,$9d,$00,$d8,$bd,$00,$24,$9d,$00,$04,$e8,$d0 // ....(.....$.....
        .byte $e3,$ee,$ef,$21,$ee,$f2,$21,$ee,$f9,$21,$ee,$fc,$21,$ee,$ff,$21 // ...!..!..!..!..!
        .byte $ee,$02,$22,$88,$d0,$ce,$a2,$2f,$bd,$ff,$22,$9d,$ff,$cf,$01,$cf // .."..../..".....
        .byte $ca,$d0,$f7,$a0,$10,$a9,$37,$8d       // ......7.

txt_fccc:
        .text "1"
        .byte $22                                   // double quote character
        .byte $a9                                   // ')' | $80 (end-of-string marker)
        .byte $00,$9d,$00,$47,$e8,$d0,$fa,$ee,$31,$22,$88,$d0,$f4,$a2,$00,$a9 // ...G....1"......
        .byte $30,$85,$fe,$86,$fd,$a9,$37,$85,$fc,$86,$fb,$a9,$34,$85,$51,$86 // 0.....7.....4.Q.
        .byte $50,$a0,$00,$b1,$fd,$48,$09,$90,$85,$52,$68,$49,$00,$a2,$07,$0a // P....H...RhI....
        .byte $48,$b0,$08,$a0,$03,$b1,$fb,$09,$be,$91,$fb,$18,$20,$e5,$22,$20 // H........... ." 
        .byte $e5,$22,$20,$e5,$22,$68,$ca,$10,$e6,$b1,$fb,$cf,$03,$c8,$91,$fb // ." ."h..........
        .byte $88,$88,$c0,$03,$d0,$f3,$a5,$fb,$18,$69,$06,$85,$fb,$90,$02,$e6 // .........i......
        .byte $fc,$a2,$01,$a0,$04,$06,$52,$08,$2a,$28,$2a,$88,$d0,$f7,$91,$50 // ......R.*(*....P
        .byte $c6,$51,$c6,$51,$ca,$f0,$ec,$e6,$50,$f0,$03,$a9,$04,$2c,$a9,$05 // .Q.Q....P....,..
        .byte $18,$65,$51,$85,$51,$e6,$fd,$d0,$02,$e6,$fe,$a5,$fe,$c9,$32,$f0 // .eQ.Q.........2.
        .byte $14,$a5,$fd,$29,$07,$d0,$8a,$a5,$fb,$18,$69,$10,$85,$fb,$90,$81 // ...)......i.....
        .byte $e6,$fc,$4c,$4f,$22,$84,$6a,$84,$6b,$86,$6c,$86,$6e,$a9,$ff,$ea // ..LO".j.k.l.n...
        .byte $99,$00,$36,$88,$d0,$fa,$60,$a0,$03,$33,$fb,$88,$33,$fb,$88,$33 // ..6...`..3..3..3
        .byte $fb,$88,$33,$fb,$60,$03,$b1,$fb,$aa,$20,$de,$03,$b1,$fb,$d0,$e5 // ..3.`.... ......
        .byte $91,$ac
        .text "(JXJ"
        .byte $88
        .byte $4a,$b8
        .byte $4a,$e8
        .byte $4a,$18
        .byte $4a,$bf,$04
        .byte $e0,$0b,$45,$00,$00,$7f,$08,$3f,$1c,$0f,$01,$00,$00,$3f,$bf,$03 // ..E....?.....?..
        .byte $0f,$bf,$05,$cf,$04,$10,$20,$20,$01,$01,$00,$00,$17,$10,$0e,$12 // ......  ........
        .byte $06,$bf,$ca,$cf,$04,$20,$df,$de,$dd,$dc,$db,$da,$d9,$d8,$d7,$d6 // ..... ..........
        .byte $d5,$d4,$d3,$d2,$d1,$d0,$cf,$01,$cf,$ce,$cd,$cc,$cb,$ca,$c9,$c8 // ................
        .byte $c7,$c6,$c5,$c4,$c3,$c2,$c1,$c0,$cf,$04,$20,$cf,$00,$d4,$cf,$21 // .......... ....!
        .byte $d4,$cf,$15,$20,$cf,$12,$d4,$cf,$16,$20,$cf,$12,$d4 // ... ..... ...

txt_fe0c:
        .encoding "screencode_mixed"
        .text "  headbanger greets"
        .encoding "petscii_upper"

txt_fe1f:
        .text ":  "
        .byte $cf                                   // 'O' | $80 (end-of-string marker)
        .byte $12,$d4,$cf,$16,$1e,$04,$00,$20,$cf,$12,$d4,$cf // ....... ....

txt_fe2f:
        .encoding "screencode_mixed"
        .text "c fac,dynamic duo,"
        .encoding "petscii_upper"
        .byte $cf,$03,$20,$cf,$0a,$d4,$bf,$08,$20,$03,$06,$02,$2c,$12,$01,$04 // .. ..... ...,...
        .byte $17,$01,$12,$2c,$0b,$12,$01,$02,$01,$14,$2c,$cf,$03,$20,$bf,$12 // ...,......,.. ..
        .byte $20,$20,$13,$19,$0e,$14,$01,$18       //   ......

txt_fe69:
        .text " 2001,"
        .byte $10,$13,$03,$2c,$cf,$04,$20,$bf,$12,$20,$20,$07,$17,$0c,$2c,$06 // ...,.. ..  ...,.
        .byte $0c,$01,$13,$08,$2c,$03,$12,$0d,$2c,$02,$03,$13 // ....,...,...

txt_fe8b:
        .text ",  "
        .byte $bf                                   // '?' | $80 (end-of-string marker)
        .byte $12,$cf,$03,$20,$12,$15,$13,$08,$2c,$03,$12,$15,$0e,$03,$08,$05 // ... ....,.......
        .byte $12,$2c,$cf,$05,$20,$bf,$12,$cf       // .,.. ...

txt_fea7:
        .encoding "screencode_mixed"
        .text "c seven up,elite"
        .encoding "petscii_upper"
        .byte $cf,$03                               // ..

txt_feb9:
        .text ". "
        .byte $bf                                   // '?' | $80 (end-of-string marker)

txt_febc:
        .encoding "screencode_mixed"
        .text "3  special greetings and a good bye to"
        .encoding "petscii_upper"
        .byte $cf                                   // .

txt_fee3:
        .encoding "screencode_mixed"
        .text "e errorsoft, who just finished his work"
        .encoding "petscii_upper"
        .byte $cf                                   // .

txt_ff0b:
        .encoding "screencode_mixed"
        .text "d on the c"
        .encoding "petscii_upper"

txt_ff15:
        .text "-64 "

txt_ff19:
        .encoding "screencode_mixed"
        .text "and went over to amiga."
        .encoding "petscii_upper"
        .byte $cf                                   // .

txt_ff31:
        .encoding "screencode_mixed"
        .text "h see you soon on that system"
        .encoding "petscii_upper"
        .byte $cf,$33,$20,$df,$de,$dd,$dc,$db,$da,$d9,$d8,$d7,$d6,$d5,$d4,$d3 // .3 .............
        .byte $d2,$d1,$d0,$cf,$01,$cf,$ce,$cd,$cc,$cb,$ca,$c9,$c8,$c7,$c6,$c5 // ................
        .byte $c4,$c3,$c2,$c1,$cf,$05,$20,$bf,$10,$b0,$b1,$b2,$b3,$b4,$b5,$3f // ...... ........?
        .byte $bf,$29,$cf,$00,$02,$cf,$21,$02,$bf,$15,$cf,$12,$02,$cf,$15,$06 // .)....!.........
        .byte $00,$cf,$12,$02,$cf,$15,$06,$00,$cf,$12,$02,$cf,$15,$06,$00,$cf // ................
        .byte $12,$02,$cf,$15,$06,$00,$cf,$0a,$02,$bf,$08,$cf,$15,$06,$bf,$13 // ................
        .byte $cf,$15,$06,$bf,$13,$cf,$15,$06,$bf,$13,$cf,$15,$06,$bf,$13,$cf // ................
        .byte $15,$06,$bf,$ff,$cf,$1f,$06,$bf,$00,$bf,$00,$bf,$1d // .............

txt_ffcb:
        .encoding "screencode_mixed"
        .text " headbanger in"
        .encoding "petscii_upper"

txt_ffd9:
        .text " 1986 "
        .byte $ff,$bf,$eb,$20,$82,$42,$8f,$4f,$8d,$4d,$82,$42,$20,$8a,$4a,$81 // ... .B.O.M.B .J.
        .byte $41,$83,$43,$8b,$4b,$cf,$05,$20,$ff,$bf,$e8,$ff,$ff,$cf,$06,$c0 // A.C.K.. ........
        .byte $3a                                   // :
