History
- Released
- 6 October 1990
- Group
- Destiny — United States, founded July 1990
The second intro from Destiny features a larger production team than Destiny #01. Phantasm coded the intro while Image contributed a dedicated SID tune titled "Destiny Intro," preserved in the HVSC. Graphics came from two artists — Morrissey of No Frills International and Simon Nicol — while Eclipse and Roger Rabbit of Genesis Project provided the charset. The collaboration with Genesis Project members is notable, as the Danish group was one of the most respected demo and cracking operations of the era. Released on 6 October 1990, this intro arrived just months into Destiny's existence. CSDb records it being reused across numerous cracks distributed in collaboration with groups including NATO, Fantastic 4 Cracking Group, and Italian Cracking Service. Destiny would dissolve in 1991 after less than two years of activity, with the group eventually rebranding as Vintage.
Sources: CSDb · CSDb group
// ============================================ // output - Disassembled Source // ============================================ // KickAssembler syntax // Generated by Restore 64 v0.2.1 alpha build 298, 2026-04-11 21:35:15 // https://restore64.dev by datucker / Rabenauge // // Load address: $0800 End: $40ff (14592 bytes) // Note: PRG was crunched, depacked by emulation // Packer entry: $080b (via BASIC SYS 2059) // Entry point: $3900 (14592) // IRQ handler: $3b00 (irq_3b00) // IRQ handler: $3803 (irq_3803) // // Code: 1918 bytes, Data: 12674 bytes // Labels: 300, Subroutines: 19 // // Cross-references: all OK // ============================================ // --- Region $1021-$1080 --- .pc = $1021 "sub_1021" // Referenced by: jsr from $39d4 sub_1021: ldx #$00 dec $1090 bmi loc_1034 jsr sub_1226 jsr sub_1225 jmp sub_1225 scr_1031: // === Screen RAM (3 bytes, $1031-$1033) === .byte $ff,$ff,$ff // scrcode: ... loc_1034: lda #$02 sta $1090 jsr sub_1040 jsr sub_103f // Referenced by: jsr from $103c sub_103f: inx // Referenced by: jsr from $1039 sub_1040: dec $108a,x bmi loc_1091 jmp sub_1226 // Referenced by: jsr from $3ab0 sub_1048: lda #$1f sta $d418 lda #$f0 sta $d417 and #$0f sta smc_1262 // SMC: modifies $1262 ldx #$0f loc_1059: sta scr_1081,x dex bpl loc_1059 ldx #$02 loc_1061: lda $14b9,x sta $fa lda $14bc,x sta $fb ldy #$00 lda ($fa),y sta $108d,x iny lda ($fa),y sta $10e6,x and #$0f sta $10e9,x dex bpl loc_1061 rts // --- Region $1091-$10c6 --- .pc = $1091 "loc_1091" loc_1091: ldy $108d,x cpy #$fe bne loc_10a1 // Referenced by: jsr from $10c0 sub_1098: lda $1084,x and #$fe sta $1084,x rts loc_10a1: lda $18c8,y sta $fa lda $18b7,y sta $fb ldy scr_1081,x lda ($fa),y bmi loc_10d2 cmp #$60 bcc loc_10f9 loc_10b6: and #$1f sta $108a,x lda #$fe sta scr_1031,x jsr sub_1098 loc_10c3: jmp loc_1187 scr_10c6: // === Screen RAM (1 bytes, $10c6-$10c6) === .encoding "screencode_mixed" .text "@" .encoding "petscii_upper" // --- Region $10d2-$10dd --- .pc = $10d2 "loc_10d2" loc_10d2: cmp #$a0 bcc loc_10ec and #$1f sta $108a,x bcs loc_10c3 brk // --- Region $10ec-$1141 --- .pc = $10ec "loc_10ec" loc_10ec: asl asl asl sta scr_13d9,x iny lda ($fa),y cmp #$60